Autumn " Allods online »Will celebrate the fifth anniversary from the day of the official release. Although the history of the game remembers several unpleasant scandals, constantly output updates and eleven working servers indicate that “allodes” are far away to death.
Allods Team is now working on another MMORPG. Undoubtedly, the studio already has good experience, errors are taken into account, ideas are collected in a heap. But to evaluate the final result will be much severe, without discounts and concessions. Is it ready for this SkyForge? We tried to find out during the first week of closed beta testing.
The art of salad
Before us is the Lanber forest, a large general location, one of many promised. Here we will not see the usual villages where the quests are crowding – we get all the quests automatically, it is worth entering the area indicated on the map. A comparison with tasks from Guild Wars 2: saw the order, exterminated the right number of enemies – here is the reward, just press the button to get it. The process is simple and convenient, except that the tasks themselves in the initial zone disappointed: “Activate so many objects”, “Kill a dozen aunts” and “kill a dozen enemies and one boss”. Everything is as usual.
► In the Lanber Dungeon, we fight enemies, at the same time evading stones pouring from the sky.
► The enemies are successfully hidden in autumn foliage, only badges above the heads give out their presence. ► This bridge probably leads to another location. But so far we are not there.
Portals are located in key points – at the same time resurrection and transport highways. You can move to the open portal from anywhere in the card for a small fee. With the help of the same portal, you can enter zones-stations: they offered a choice of solo (rather large-scale and complex for beginners) and group for three to five people. You can also move to PVP-anrena from there.
Everything has its time
For the implementation of quests, the murder of nominal bosses and the passage of instances, we receive rewards-pebbles-Iskra of red, blue and green. This is the main "fuel" of the development of the character. For a certain number of these sparks, we open the next improvements in the atlas of development, pretty reminiscent of trees of skills Final Fantasy X And Path of Exile.
► We were shown only a small https://jinx-gb-casino.co.uk/ part of the atlas of development. Everything will be much more complicated and large.
We receive sparks for almost everything that we do. On a beautiful globe (it is called informational), all the combat zones available at the moment and awards for their development are displayed at the moment. Here is Kiros, a town captured by evil mantids. We will free him now – we will get blue sparks. Let's go to the arena – we get the Reds, but while we are there, the operational situation will change, and perhaps the same red pebbles will begin to issue in Kiros. Or now it is more important to get hold of green? Then we fly to the island of OKKI to take revenge for the death of a detachment of scouts. Or we go down to the Lanber dungeons to look for missing archaeologists. The more sparks we work, the faster we will open the next peak and the stronger our hero will become.
Ribbons, lace, boots
But wait, this is, and all the rewards? But what about epic pants, lance t -shirts, tails of wolves and ears of toads? What will we score our backpacks? Almost nothing. They didn’t spend time on useless trash, they simply raked him in a heap and called him “small things” (which is partly correct), and only four rings can be put on the hero from useful, not counting the main and auxiliary weapons.
Costumes that our heroes wear are completely decorative. A similar equipment scheme was running out in The Secret World, And in SkyForge it was modified even more extremely. Long digging in the inventory is ruthlessly cut off, as is the need to wander to the merchant.
► “Girl, run, black hand has come for you!»This is not a horror story, the ghostly hand will very much tangibly injure if it reins.
► instances look differently, but they pass almost the same: several ordinary groups, then a boss, several ordinary groups and another boss. ► We will collect five hundred such flowers – we can make ourselves a special suit. Nothing more about crafts is known yet.
So almost the entire setting remained on the conscience of the notorious atlas and classes, which gradually open during the game. Participants in the first stage of the ZBT could test two classes in the action – Paladin and Cryman. A whole dozen specialties promise to the release, and you can switch to any of them in a couple of seconds, with one click of the button. Theoretically, all classes can be developed at the same time, but in practice it will inevitably recover into fantastic expenses for the opening of talents and skills and, of course, equipment. Not to mention the ability to play for a particular class.
I will cut, I will beat
In terms of the combat system, the game, as it is now fashionable, is closer to full -fledged militants. Basically, we will deal with groups of enemies, and often they play special roles: an impenetrable “tank”, an insidious controller or a particularly strong fighter. Find out in which order you need to deal with the enemies, you can by badges above their heads.
In battle, we use quite traditional skills, pressing the corresponding keys. Only those that are “suspended” to the mouse are distinguished among them – their effect changes noticeably depending on how we press on the button. The cryante at a single target is converted into a snowstorm in the square if, instead of a single press, hold the button. Paladin has to be considered blows – they are formed in combination. Left, right – shock with light, left, left, right – powerful blow with lightning, four clicks in a row – the enemy is thrown into the air.
► a weakened enemy can be finished off with a powerful blow, pressing "E" in time.
Boasting tail
It is difficult to judge the shape of the elephant, if you feel only the tail is given. It is impossible to understand whether there is a lot of content, especially high -level, having studied only one location and several instances. But the quality is another matter.
The game looks just wonderful, although the problems are still with optimization. You can make one serious complaint to the minimalist interface: so far it is not possible to use the cursor to highlight the icons of active effects. About what the weakening or strengthening imposed on the character can only guess.
But with the windows of skills, inventory and others decided not to trifle. First of all, they were deployed throughout the screen – a very controversial decision, for which it is easy to pay with life if you distract in an inappropriate place. True, from punishments for death, only the need to take a walk from the nearest point of resurrection has been noticed so far.
► Each location has its own small story. Pretty predictable, however: at first everything was fine, and then enemies came.
Another thing is more interesting: a whole social network called Elinet is built into the game. Without leaving the game, you can read the leadership, chat on the forums, see the profile of any player you met or just take a walk in the pages of the built -in browser. The guild chat is also made here. Everything works outside the game: you can participate in the guild debate without going into the game, from the browser.
The road to Olympus
They often talked about the possibility of becoming Gods Team with enthusiasm, but still difficult to explain how it would work. A couple of weeks ago, they dared to show us the younger divine form of a single necromancer. The hero increased several times, soar above the ground and became like a cross between the Greek aristocrat and Necron from Warhammer 40k. His weapon, of course, was a scythe – otherwise what of him the god of death?
Players will be able to join the local pantheon in the course of the development of history, but this will only be the beginning of a divine career. The developers were finished with vague excuses and did not even allow you to try out that little that we decided to show, but we will not be shouting with your soul – it looked very impressive. Passing the instance, the hero reincarnated and began, so to speak, to punish: the power of the god of death, illustrated by colorful effects, dared an enemy wave in a matter of seconds.
Allods Team compare the "divine" functionality with the capabilities of titans from Titanfall – Say, this is not an absolute weapon, but one of the ways. I want to believe. Oh, and I want. – Jan Trifonov
Success factors
Risk factors
- The game successfully weaved interesting elements from a variety of genres;
- The visual part demonstrates a good balance between stylization and realism;
- dynamic combat system based on combinations, as in slasers;
- You can simultaneously develop several classes, switching between them at any time;
- Any style of play has the right to exist.
- The game needs serious optimization;
- Classes do not yet look balanced;
- It is not known what high -level heroes will do;
- In addition to the main plot, we will not hear interesting stories, in addition to the main plot;
- characters die, if they step into the water. This is so … nonsense.
We will wait?
Wait for SkyForge is worth at least a scientific interest for the sake. She has potential, and the main thing is that Allods Team does not repeat her past mistakes. In this case, everything will be fine.
Waiting rating: 80%